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Summary

A Steam game where I contributed casually as a 2D artist. Team size of approximately 14 people.

Contributions

2D asset creation, Concept paintover

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Table of Contents

Ooga (2025)

Help Ooga to retrieve his stolen food stockpile in this fast-paced, spear-based parkour platformer. Play the first world and a half in the free demo, secrets included!

Precision Platformer || Side Scroller

2D Pixel Assets

I was asked to create assets for their Waterworks world which was describe as "a cross between a flooded temple and an industrial area. It should feel a little dreary, but with little bits of life in the greenery in the ruins." As this was the fourth map, there was a pre-existing style to match, and a tile template to work off of. Their main artist initially prepared for me a mock-up of a potential Waterworks level, which I then used for geometry and colour reference.

The engine, Clickteam, required specific formatting so each tile needed to be 8-bit and go across four rows where each column was considered a set with rotatable variations. The final assets I made ended up being almost the entire canvas size of all other previous assets combined!

(Topmost image shows blockout by Miro. Second image is my paintover concept of it, resulting to final image where it has the finalized clean assets and a rough example on how to use them.)

(Image showing the original assets for Redwood worked on by Miro and Sam.)

Concept Paintover

I eventually could not help with asset creation as I had to focus on school projects, but I went back to develop concepts for different worlds. One of them was for a pre-existing level labeled "Redwood" (name subject to change) because the art director wanted it to better reflect white mountains and yellow pine trees. With this information, I was inspired to go away from red and browns to instead to yellow, orange, and white. Readability was a problem for the initial map so I tried my best to simplify forms, also with the mindset knowing someone else was to read my edits and turn them into official assets. 

(First image shows the original block-out by Miro, other were concept edits by me.)

(Reference Images Given to me by the Art Director.)

In-Engine WIP

Feel free to see how some of it looks so far!

Note that levels are still not fully decorated in these images.

Ooga by Shedcat Games

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